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undead-universal-patch-mono / undead-universal-patch-mono.csproj
@zombieb zombieb on 10 Jun 2024 1 KB Initial commit
<Project Sdk="Microsoft.NET.Sdk">

  <PropertyGroup>
    <TargetFramework>net35</TargetFramework>
    <AssemblyName>undead_universal_patch_mono</AssemblyName>
    <Description>Non-EAC, Mono build patcher for Rec Room (*2016*-*Dec-2018)</Description>
    <Version>1.0.0</Version>
    <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
    <LangVersion>latest</LangVersion>
    <RestoreAdditionalProjectSources>
      https://api.nuget.org/v3/index.json;
      https://nuget.bepinex.dev/v3/index.json;
      https://nuget.samboy.dev/v3/index.json
    </RestoreAdditionalProjectSources>
    <RootNamespace>undead_universal_patch_mono</RootNamespace>
  </PropertyGroup>

  <ItemGroup>
    <PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
    <PackageReference Include="BepInEx.Unity.Mono" Version="6.0.0-be.*" IncludeAssets="compile" />
	<PackageReference Include="UnityEngine.Modules" Version="5.6.0" IncludeAssets="compile" />
  </ItemGroup>

  <ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
    <PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
  </ItemGroup>

  <ItemGroup>
    <Reference Include="0Harmony">
      <HintPath>G:\rr\Cyberjunk-Build-Test\BepInEx\core\0Harmony.dll</HintPath>
    </Reference>
  </ItemGroup>
</Project>